The funny thing about life is that you never know how long the rest of it will be. Death can be a silent dancer, pulling the rug from underneath your feet when you least expect it.
Jeremy and Melissa Garth were the first victims of the Simbia Sickness. Their bodies were swiftly buried in the backyard and their house left as it was. Out of respect or fear (or both), no one dared remove even one piece of the furniture for their own use.
Being the closest family friends, the Huffmans took it upon themselves to raise Jesse alongside their own son.
Although he couldn't remember a lot about his parents, the memories other people had of them lived on through his appearance, since he turned out to be their spitting image.
Johnny and Jesse became very close and considered themselves brothers, although on paper (and per the request of Randy Huffman), Jesse would be considered the Garth heir, not a Huffman spare.
The true spare, Kyle, wouldn't come until later, with his twin sister Theresa unexpectedly tagging along.
The birth of the twins took a great toll on Samantha's mental health. One child had been enough, two somewhat of a burden, but now four, alongside a full-time business? It was too much.
Luckily, by the time of her breakdown the couple had saved up enough money to let part of the workload fall on a visiting shoulder. The llama authorities didn't object, as the colony is considered an extension of the off-shore detention center, and thus followed the employee with great interest.
Meanwhile, Tiffany was thrilled to receive another addition to the family.
She wouldn't mind having more children than the mandated ones, but since the Lawless couple have too started a business, there is little to no time left over for family activities.
Currently their little backyard shop sells sculptures and toys crafted by Tiffany, largely made from materials found on the island, as well as some of Lawrence's paintings.
The Young family finally fulfilled their breeding requirement as well, through the adoption of a li'l rascal named Carl.
Carl (Jitmakusol) Young
Perhaps inspired by their neighbors' enthusiasm in business ventures, Jane claimed the plot of land next to their residence and had an open stage constructed on it, available to use for anyone with some spare change at hand.
Through the money raised from renting out the instruments, the family soon opened a clothes stall next to the stage, offering imported clothes from SimVania as an alternative to the second-hand ware handed out by the authorities. Much to Jane's disappointment, only a few customers agreed to let her practice her stylist skills on them.
Phil and Regina eventually became teenagers and since there isn't much else to do on the island, they spend most of their days either working or hanging out at their parents' venue. Phil has grown dreams of studying literature at a university and is currently writing a novella about life on the island. Once it's finished, he hopes to get it published in SimVania and perhaps that way earn a scholarship that would enable him to follow his dream. Meanwhile, Regina stays true to the Young outlook on life:
Please be a missing thumbnail and not neighborhood corruption :´(
Not a lot of pictures this time around, especially not of the children haha, I've just been so preoccupied with the businesses. The Huffman grocery lot is still at rank 1, the Lawless lot is somewhere around rank 4 and the Young venue thing is already at rank 10. So much for supposed poverty, their family funds + residential lot value is over 60 k!
The venue is a real cash cow. Sims can seem to stay there for several days at a time, which becomes really profitable even at a cheap or average ticket price. Couple that with the initially expensive clothes stall and dang. Unfortunately the most favored activity at the venue seems to be bullying the teens with Ventrilo-Farts and Joy Buzzers *lol*
I'll probably add in J.M. Pescado's no20khandout (find it here) to make the challenge a little harder once kids start moving out (although I'll still let them keep whatever the townies bring with them - after all, the prisoners at the off-shore detention center already have access to their money when visiting the island).
Other mods I use for this challenge are MogHughson's Manuscript (I don't want my sims to have proper electronics just yet) and the Employee Digging Controller by Paladin (original website simwardrobe.com, but since it seems to be down someone has re-uploaded his stuff to this folder at SimFileShare). Edit: forgot to mention Inge Jones' Flexi School for keeping my pixels homeschooled.
BaCC stats for the sake of stats
Total taxes collected so far: §9730
Playable sims: 15
Community lots: 3
Careers opened: Business, Music
Sim Multiplier: 2